

Combat is less about learning to use each individual gun, and more about positioning, tactics and reflexes. Grenades have an accurate throw arc mapped out, so you can see where they are going to land.

Shooting is more accurate and it’s now remarkably easy to work out where your rounds will land before you pull the trigger. My second drop however, sees me taking out a couple of looters and scaling a fire escape to set up on a rooftop in Pleasant Valley, the biggest town in H1Z1’s open world, with a handful of weapons. My first drop ends in tragedy, a shotgun blast to the back of the head seconds after landing. “That’s information that people need when they’re playing a new shooter and on the old version, the one on live, you just don’t get any information." So we added this dynamic reticle so that when you shoot you can see where your bullets are going and how much your cone of fire is being affected. "What we wanted to do is make sure that people understood why the guns were doing what they are doing. H1Z1 has always been an ‘arcadey’ entry to the battle royale genre, and a large part of the combat overhaul has focused on making sure weapons do what you expect.
H1Z1 KING OF THE KILL TEST SERVER UPDATE
It feels like a levelled-up version of what this game really is."įor a lot of the weapon changes, this update was driven by a desire to make the shooter easier to comprehend for players. "What we’ve come out with is a really nice, polished upgrade to H1Z1. Whether that’s weapon models or balance tuning. "Animations, cameras, every gun in the game.

"We went through everything," Clegg admits, as I parachute down to earth.
